After a few months of silence, Larian Studios CEO Swen Vincke has shared a brief development update on the new Divinity game, revealing to fans that it is starting to “come alive”, even though a lot of it is still “rough and missing”. In his X post, he wrote:
I had a good day today. I realized I was having a good dev day when Adam, our writing director, started discussing the new Divinity game with me.
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He just spent a week running through various permutations of one particular situation, tweaking the words, and had plenty of ideas. The things he said made sense, but it wasn’t that which struck me. He often has good ideas. Instead, it was the energy level he was at. It made me happy because it felt like I had returned to a good place after being away for a while, seeing that all my favorite people and spots were still there together with a whole bunch of new ones, waiting for me to explore.
I’m talking about being in that stage of development where there is a lot that is still rough or missing, but where you sense that a game is coming alive. Something was created out of nothing and you now get to experience what it feels like, knowing that things are still very moldable and that from here onwards, it can only improve. It’s a good moment in the life of any game. And it’s one I expect many developers recognize.
As our discussion flowed in the direction of the arcs of one of our antagonists and we started discussing micro-details, I was saying to myself – yeah, this is good. Days like this really are why I love doing what I do.
Following the incredibly successful release of Baldur’s Gate 3 in August 2023, Larian famously decided to return to its own Divinity IP rather than make Baldur’s Gate 4. The official announcement of the game took place during The Game Awards 2025, following an elaborate marketing campaign that included a mysterious statue placed in the Mojave Desert.
Right away, the developer said the game would be even bigger than Baldur’s Gate 3, which was already gargantuan. Later, they clarified that it will indeed be a turn-based RPG like Divinity: Original Sin 2, and Vincke also admitted they’re taking extra care to build a more solid universe than in previous franchise installments.
The studio also got embroiled in a controversy over the use of generative AI, eventually confirming they wouldn’t use it for concept art, but that genAI tools would still help them in other departments.
















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